The other use is if you are running away from a situation and want to see if what you are running away from is far enough away from you. This view can allow you to place your character where there is a unique subject matter or backdrop behind them to talk about, or if you just want people to see what your character looks like from their front. One: for instructional videos or for pictures. This view is mainly used for two purposes. Since you will only be able to see what is behind you, you cannot and will not be able to see what is in front of you, making traveling like this a difficult prospect. You still have a solid view of the character from this perspective, but you will find it lacking in the pragmatic area of your views. The final view is the reverse Third person view. The drawback of this point of view is that you won’t be nearly as precise when it comes to attacks or for mining as you would be in the first person. In this view, you can also be much more skilled at fending off multiple enemies at once without running too much of a risk of being surrounded. With the third person, you can see not only your character but also some of the space around them. If you match the criteria, follow these instructions to request a refund: Press Payments & Billing. This leads us to the second point of view which would be the third person. With this view, everything is much more up close and personal, but it’s limited to only what you can see through this narrow view. Beyond being the most commonly used point of view that players use in-game it also allows you to see items up close and personal the most efficiently. The first point of view would be the default one: First-person.